Bug Fix Release: Preview 6.2
Wizard School Dropout » Devlog
Bug Fixes
- Ghost form is a Death spell as it should be, not Fire.
- Fixed an issue where targeting someone far away with a spell would cause damage to be decreased (mainly only an issue at the top of towers)
- If you finish the room the construction crew was going to work on, they'll work on something else instead of wasting work.
- Removed a dialog choice with vampire cultists that didn't do anything yet.
- When using the keyboard to navigate the buy spells screen, the spell selection would move faster than scrolling and the selected spell could end up off the page.
- Corpse Burst now works on the corpses of formerly-living creatures, not just undead ones.
Misc
- Contamination will no longer convert to corruption when you're transformed into another creature. (If your contamination is high enough you'll get corrupted when you switch back)
- You can now see where the construction crew is even if they're out of your line of sight, and can also swap places with them like with creatures following you.
NPC Behavior
- Wandering creatures should no longer attack nearby non-hostile creatures or features if they have no open areas to step to.
- Creatures should no longer sometimes step into occupied tiles.
Files
Wizard School Dropout 6.2.zip 5.7 MB
34 days ago
Wizard_School_Dropout-P6-2-x86_64.AppImage 6.3 MB
34 days ago
wsd 6.2.love 2 MB
34 days ago
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Wizard School Dropout
Be mage do crime
Status | In development |
Author | Weirdfellows |
Genre | Role Playing |
Tags | Crime, Fantasy, Magic, Pixel Art, Roguelike, Turn-based, Wizards |
Languages | English |
Accessibility | Configurable controls |
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- Progress Update for Preview 669 days ago
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