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Wizard School Dropout
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Devlog
Player Surveys (and some previews from a new area)
March 19, 2025
by
Weirdfellows
I've created a couple of surveys for people who've played the game. I'd appreciate your feedback! The first survey (and the biggest focus, at the moment) is focused on debt and item value. The next re...
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Development Roadmap
March 05, 2025
by
Weirdfellows
Happy Wizard Wednesday! The release of the Air arcana is the biggest update Wizard School Dropout has seen so far, and I hope everyone's enjoying it. Below are my plans for things to work on in the ne...
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Release: Preview 3 - Electric Feel
February 28, 2025
by
Weirdfellows
It's out a bit earlier than I planned, happy Friday! The Air arcana is now available! Features a variety of air and electricity spells. Air-themed wizard towers are now available as a potential locati...
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Air/Electric spells finished, releasing March 1!
February 23, 2025
by
Weirdfellows
Just put the finishing touches on the last air spell for the initial Air release! I do want to spend a bit more time over the next week to fix up some bugs, add more content for air towers, and make s...
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Release: Preview 2.1 - QOL Changes and Bug Fixes
February 11, 2025
by
Weirdfellows
QOL Highlights Examine mode now shows items and interactable features, as well as an icon noting creature's attitude towards you. If a creature hasn't noticed you, the attitude description now notes i...
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Release: Preview 2 - Textbook Love
February 01, 2025
by
Weirdfellows
Broad overview: Many more items can now be studied, granting notes on magic. Groups of notes, when studied, become tomes of knowledge, which can then be sold or studied. You can study some crafted ite...
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Release: Preview 1.6 - Zoom Zoom
January 24, 2025
by
Weirdfellows
UI Zoom is re-enabled. A lot of the game's display code was built assuming a set tile size, so there may be some weird edge cases where things get wonky - please let me know if you see any! If you try...
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Release: Preview 1.5 - Flame Cultists and Orb Choices
January 22, 2025
by
Weirdfellows
Biggest changes this update are adding Flame Cultists as an actual faction, the fact that the scrying orb now gives you three locations to pick from rather than just generating a random location, and...
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Release: Preview 1.4
January 17, 2025
by
Weirdfellows
Content Changes Corrected an oversight that meant some creatures and items didn't ever spawn properly, or didn't spawn in certain rooms (for example, arcana-specific guards weren't spawning in the tra...
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Release: Preview 1.3 - Balancing (and bug fixes)
January 07, 2025
by
Weirdfellows
No crashes reported this time, so that's good! I've begun work on Air spells and content but those aren't in the release yet. I probably will wait until I've got about the same amount of spells finish...
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Release: Preview 1.2 - Bug Fixes
January 04, 2025
by
Weirdfellows
1
Bug fixing continues. This update did add some error catching around the types of errors that have popped up, so hopefully there'll be less crashes even if there are more bugs. Planning to get started...
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Release Preview 1.1 - Bug fixes
January 01, 2025
by
Weirdfellows
1
Crash fixes: Fixed a crash caused by creatures with Fiery Dash. Non-crash fixes: Sacrificial dagger no longer displays an error when damaging features. Raise Dead "Relentless Undead" upgrade no longer...
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Initial version released!
January 01, 2025
by
Weirdfellows
1
It's been two years to the day since I started working on it, and Wizard School Dropout is now available to download for Windows and Linux! The game is fully playable and winnable at this point, but s...
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Release Date Announcement!
November 18, 2024
by
Weirdfellows
1
Excited to announce that Wizard School Dropout will be releasing an Early Access release on January 1, 2025! For the time being, the game will be available for free, though that is subject to change a...
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So how does Wizard School Dropout play?
October 09, 2024
by
Weirdfellows
#devlog
Wizard School Dropout combines quick-run "coffeebreak" gameplay with longer-term character progression. Gameplay involves short heists to various locations to steal as much as you can or complete miss...
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All (initial) spells finished!
September 11, 2024
by
Weirdfellows
#devlog
I hit a pretty big milestone last week: I finished the code for all of the spells I want to have in the initial release! This is a pretty limited selection of what I want to have in the game eventuall...
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