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Wizard School Dropout
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Devlog
Release: Preview 1.4
January 17, 2025
by
Weirdfellows
Content Changes Corrected an oversight that meant some creatures and items didn't ever spawn properly, or didn't spawn in certain rooms (for example, arcana-specific guards weren't spawning in the tra...
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Release: Preview 1.3 - Balancing (and bug fixes)
January 07, 2025
by
Weirdfellows
No crashes reported this time, so that's good! I've begun work on Air spells and content but those aren't in the release yet. I probably will wait until I've got about the same amount of spells finish...
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Release: Preview 1.2 - Bug Fixes
January 04, 2025
by
Weirdfellows
1
Bug fixing continues. This update did add some error catching around the types of errors that have popped up, so hopefully there'll be less crashes even if there are more bugs. Planning to get started...
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Release Preview 1.1 - Bug fixes
January 01, 2025
by
Weirdfellows
1
Crash fixes: Fixed a crash caused by creatures with Fiery Dash. Non-crash fixes: Sacrificial dagger no longer displays an error when damaging features. Raise Dead "Relentless Undead" upgrade no longer...
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Initial version released!
January 01, 2025
by
Weirdfellows
1
It's been two years to the day since I started working on it, and Wizard School Dropout is now available to download for Windows and Linux! The game is fully playable and winnable at this point, but s...
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Release Date Announcement!
November 18, 2024
by
Weirdfellows
1
Excited to announce that Wizard School Dropout will be releasing an Early Access release on January 1, 2025! For the time being, the game will be available for free, though that is subject to change a...
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So how does Wizard School Dropout play?
October 09, 2024
by
Weirdfellows
#devlog
Wizard School Dropout combines quick-run "coffeebreak" gameplay with longer-term character progression. Gameplay involves short heists to various locations to steal as much as you can or complete miss...
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All (initial) spells finished!
September 11, 2024
by
Weirdfellows
#devlog
I hit a pretty big milestone last week: I finished the code for all of the spells I want to have in the initial release! This is a pretty limited selection of what I want to have in the game eventuall...
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