Release: Preview 1.3 - Balancing (and bug fixes)


No crashes reported this time, so that's good! I've begun work on Air spells and content but those aren't in the release yet. I probably will wait until I've got about the same amount of spells finished for it as the other Arcana already have.

Spell Changes

  • Splash, Extinguish Flame, and Dry are now charge-based instead of cooldown based
  • Increased damage of Extinguish Flame and Dry to be in line with Decay
  • Reduced cooldown of Quick Swim
  • Summon Focus perk now properly applies extra HP and damage to zombies created by Raise Dead (was previously only applying it on EXTRA damage/HP given over zombie base)
  • Absorb Flame can now be used on friendly Fire creatures. This instantly destroys them and restores a spell charge
  • Fueled by Flame can be upgraded so that the boost can stack multiple times

Map Changes

  • Walls on level 2+ in  wizard's towers are now able to be damaged.
  • Art gallery rooms no longer generate in wizard's towers.
  • Decreased the amount of cash generated in chests (particularly dorm chests)
  • The number of items you find in chests at higher levels increases more slowly
  • (I'll probably be redoing the way chests generate their items entirely at some point, but need to devote some more time to it)

NPC Behavior Changes

  • Creatures that deal elemental damage won't continue to attack targets that are immune to or healed by that damage. Also, creatures that are too weak to damage a creature do to armor also won't continue to fruitlessly attack them.

Non-Crash Bug Fixes

  • Spells now respect max charge increases given by perks (or anything else)
  • The previous update broke accepting missions from non-faction based stores, this is now re-fixed (ie the Find Rare Book mission)
  • Deathly Harvest upgrade to Sacrfice Corpse now works and no longer throws an error
  • Fixed issue in creature spawn code that was causing most enemies to stop spawning at higher levels
  • Fixed bug that was causing screen to black out when examining an item that grant spells on equip
  • Fixed error that was thrown when splitting item stacks, or picking up items in a big enough stack they needed to be split
  • You can actually study recipes to learn the recipe contained now (I know this is a pretty inefficient use of time right now, will be coming back to it later)

Files

Wizard Scrool Dropout Preview 1.3 Windows 5.4 MB
11 days ago
Wizard School Dropout Preview 1.3 Linux 5.9 MB
11 days ago

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