Release: Preview 2.1 - QOL Changes and Bug Fixes
Wizard School Dropout » Devlog
QOL Highlights
- Examine mode now shows items and interactable features, as well as an icon noting creature's attitude towards you.
- If a creature hasn't noticed you, the attitude description now notes if they'll be hostile or friendly to you when they do notice you.
- Followers in the tower will follow you to a new location (but followers at a location won't follow you back home).
- Summoned creatures in the tower disappear when time advances - no summoning and then sleeping and repeating to take a whole army with you!
- You can now craft using ingredients from the stash.
- If you have zorkmids as an item and spend money, the item zorkmids are spent before your "banked" zorkmids.
- You can now swap places with creatures that are friendly (not neutral) towards you, even if they're not your follower.
Content Changes
- Flying is now a condition, rather than an innate state of flying creatures. It can be removed by certain other conditions, like sleep, stun, etc.
- Rings/robes of protection/resistance now give notes for the right arcana properly (if that arcana exists currently, if not they'll just give random ones).
- Robes/rings of protection/resistance are now more limited in the types of damage they'll generate protecting against, since some damage types are barely being used yet.
- Changed explosive weapons/armor to use fire damage, and removed "explosive" as a damage type. If you had an item of explosive protection/resistance on an existing character, it still exists, it just doesn't do anything - not that it was very useful anyway.
- A lot of armor values modified.
- Cultists from the cult leader perk now only spawn when first entering a location, not going up/down stairs (they'll follow you up/down stairs though)
- The outside area of the home tower map is lit up during the day like other wizard towers (only for new games).
- If you wind up with zorkmids as an item in your tower (which you generally shouldn't! please let me know if this does occur)
- , dropping them and picking them back up adds it to your "bank."
- Artifact armor now generates with a name rather than "The Unknown."
Other UI/UX/QOL
- "All" armor value is no longer displayed, instead the actual armor values per damage type are.
- When learning spells or increasing arcana, the number of secrets you have is displayed.
- Equipped items are marked on store/faction sell screens.
- If a store or faction has the highest known (monetary) payment for an item, it's noted on the store sell screen.
- Items now list what you'll get from studying them when you examine them.
- Removed "XP percent" and "misfire chance" bonuses on some conditions that didn't actually do anything.
- When you get rid of an item attached to a hotkey, the hotkey is unset.
- Heat/cold aura should no longer constantly show popups from adding/removing the condition.
- Colored lights and healthbars now respect zoom when a dialog window is open.
- Added an icon for physical damage.
- Current favor is now displayed at top of faction screen.
- If you move onto a hazardous space after being warned about it, the game will no longer warn you about those particular hazards.
- Increased max zoom level.
- You can no longer apply secrets to spells that are fully upgraded.
- When you gain/lose multiple of the same item (for example, selling or studying) it stacks the amount together on a single popup instead of a popup for each one.
- Conditions that block action (freezing, stunning, coughing from disease) now automatically advance the turn.
- Items that take up no space are placed at the end of their category list on the inventory screen.
- Clicking on an open door moves into it instead of closing it.
- Popup when gaining/spending money, like other items.
Bug Fixes
- When buying items from a faction, you now buy the correct number of them.
- Game is now better about cleaning up leftover lights from removed light sources.
- Runes no longer stack.
- Thrown stacked items now split off into their own item properly.
- Error thrown by some herb items.
- Wine bottle becomes an empty bottle at the right time now.
- Error when attacking a non-creature with a vampiric weapon.
- Game now cleans up dead creatures better, hopefully should prevent any leftover phantom creatures left behind after death.
- Creatures summoned in a completely different location were remaining in your follower list even after leaving, so if you went up/down stairs in a new location, they'd show up again.
- Clicking the space between the filter buttons on the inventory no longer selects the item "behind" that space.
- You should no longer receive zorkmids as an item when completing missions in your tower, they should go to your "bank" instead.
Files
Wizard_School_Dropout-P2-1-x86_64.AppImage 6 MB
44 days ago
Wizard School Dropout Preview 2.1 Windows.zip 5.4 MB
44 days ago
Wizard School Dropout Preview 2.1 Windows.zip 5.4 MB
43 days ago
Get Wizard School Dropout
Wizard School Dropout
Be mage do crime
Status | In development |
Author | Weirdfellows |
Genre | Role Playing |
Tags | Crime, Fantasy, Magic, Pixel Art, Roguelike, Turn-based, Wizards |
Languages | English |
Accessibility | Configurable controls |
More posts
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- Release: Preview 3 - Electric Feel27 days ago
- Air/Electric spells finished, releasing March 1!32 days ago
- Release: Preview 2 - Textbook Love54 days ago
- Release: Preview 1.6 - Zoom Zoom63 days ago
- Release: Preview 1.5 - Flame Cultists and Orb Choices64 days ago
- Release: Preview 1.470 days ago
- Release: Preview 1.3 - Balancing (and bug fixes)80 days ago
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