Possession v21 (The Sunken City) Released. Five Year Anniversary!


A little late, but Possession launched five years (and a few months) ago!

This update adds the "Sunken City" special level. This was previously a mod I made to show how modding worked, but since modding never took off I'm adding it to the main game.

Also, at this point, I've decided to make the "demo" the full game. You can play it as much as you want, for free but please purchase if you like it to support my efforts in creating it. Purchasing also gives you a Steam key.

In other news, I'm pretty far along in development of my new game, Wizard School Dropout. In it, you play a disgraced wizard cast out from magical society who turns to crime to pay off your wizard school debt. An initial release is coming soon, follow along at https://weirdfellows.itch.io/wizard-school-dropout

Patch Notes:

Content Changes:

Added the "Sunken City" special level.

The way projectiles work has been changed. Anything that would block the player from moving now blocks other creatures from moving, so they should no longer be able to step out of the way of certain abilities before they're hit.

Made some changes to the final boss to make it a little less annoying.

Bug fixes:

Occasionally, things that blocked input would get stuck, making it impossible continue. All the cases I'm aware of have been fixed, but in the off chance there are any others, anything that would block input for more than 2 seconds stops blocking input and lets you move again.

Added error checking to ability callbacks: should now print the error to the screen rather than crash.

UI:

UI scaling setting now applies to the save/load screen.

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